The developers of Master Reboot, Wales Interactive, now bring us a story of life after death. Was it a memorable affair, or should you just forget about Soul Axiom?
Read our review to find out.
The Story Behind Soul Axiom
Take your first steps to paradise by uploading your soul to Elysia, named by critics as “the single most important development in the history of the human race” (Era Magazine, 2027). As the latest state of the art Digital Soul Provider, Elysia is a sprawling server where your memories and dreams become reality. Our patented SoulSync system allows you to choose the memories you want to enjoy for eternity; whether you are a living user or you simply wish to leave a lasting testament of your life that the whole family can relive at their leisure.
In Elysia, death has no dominion. In Elysia, life has no boundaries. Cast off your mortal shackles and discover the secret to immortality in your digital afterlife.
Discover Elysia. Then, now and forever.
The story behind the game isn’t exactly well written and that makes it hard to follow. The idea is intriguing but the execution and the actual story line is lacking. Collectible items lying around gives you more info and helps further the story somewhat, but it’s still pretty confusing at times. More effort should have been given towards the story behind the game, as this really takes away from the experience as a whole and the premise of the story definitely had promise.
The game is set up in one large hub that leads you to multiple tiers, each with their own set of levels. Completing all levels on a tier will unlock the next tier for you, and in turn unlock more levels for you to figure out. Once you complete a level, you can replay it to collect anything you may have missed, and each level has a unique achievement attached to it. Completionists will want to make sure they collect every item and get that unique achievement.
Gameplay is centered on you acquiring different powers, and then using those powers to complete puzzles. I use the term ‘puzzles’ loosely as most aren’t all that puzzling. Your powers range from being able to move things with your mid, to shooting out fireballs from your fingers to blow stuff up. These powers, much like the puzzles themselves, aren’t all that creative and show a lack of imagination. There were a few puzzles that were fun to figure out, but most were so simple they were boring.
The graphics for the game were just as disappointing as the puzzles. Most levels were on the dark side and as such, gave you a limited view of your surroundings. This almost felt like a cop out by the developer as most of the design models felt like they were from the late 90’s with no draw distance whatsoever. What characters you do see in the game are also poorly made and could also be from a much older video game. In an age where 3D rendering has made characters and environments look lifelike in games such as Uncharted 4 and Battlefield, the developer really should have at least tried to put some effort into the 3D modeling in this game.
Developer Wales Interactive could have had a great game on their hands with Soul Axiom if only they would have spent more time in creating a better looking world, better looking characters, and more creative puzzles and powers.
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